
Senior Lighting Artist
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Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions. If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide.
Responsibilities
• Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way
• Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs
• Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client
• Communicate with other teams to support lighting art needs required for target quality
• Support art style and mood with lighting
• Maintain a balance between visual quality and performance requirements
• Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested
• Create and estimate tasks for Lighting Art team
• Verify lighting quality after changes from other departments and perform any necessary improvements
• Fix the lighting bugs filed by testers
• Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine
• Carry out all other related tasks
• Contribute to the team-oriented environmentRequirements
• 3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio
• Extensive knowledge of color theory, lighting and composition
• Understanding of real-time and pre-rendered techniques
• Knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process
• Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production
• Sense of initiative and proactivity
• Attention to detail
• Ability to give and accept feedback and adapt to changes
• Originality and resourcefulness when setting out solutions
• Self-motivation, good communication skills, and a great team-player attitude Would be a plus
• Experience in photography is an asset
• Experience in other areas of computer graphics is an asset
• Ability to create concept artBenefits
• Learning & development opportunities
• Exceptional private medical insurance plan
• Casual workplace environment; new renovation and relaxation area
• Work from office
Requirements
- •3+ years of experience as a Lighting artist in the game industry
- •At least one shipped title in the portfolio
- •Extensive knowledge of color theory, lighting and composition
- •Understanding of real-time and pre-rendered techniques
- •Knowledge of UE4 lighting techniques
- •Familiarity with game engines, tools, pipelines and game development process
- •Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools
- •Self-motivation, good communication skills, and a great team-player attitude
Nice to Have
- •Knowledge of UE5’s Lumen, VSM and Nanite is a bonus
- •Experience in photography is an asset
- •Experience in other areas of computer graphics is an asset
Responsibilities
- •Design lighting that matches or exceeds art direction and client’s expectations
- •Propose new ideas for realistic lighting schemes
- •Communicate with Art-Director and client representatives
- •Communicate with other teams to support lighting art needs
- •Support art style and mood with lighting
- •Maintain a balance between visual quality and performance requirements
- •Create and estimate tasks for Lighting Art team
- •Optimize lighting to produce the best possible image quality
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