
Lead Props Artist
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We are looking for Lead Props Artist to join our core team! Unlike a traditional studio focused on a single IP, our company partners with world-renowned developers to bring their most ambitious titles to life.As a Lead you will act as a key pillar of our Props Team, overseeing artistic quality, mentoring talent, and establishing workflows across a diverse portfolio of high-end games. This role is perfect for a leader who enjoys variety, technical challenges, and the chance to influence multiple world-class titles.
Responsibilities:
• Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
• Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
• Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
• Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
• Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
• Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.Requirements
• Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
• Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
• Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
• Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
• Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
• Communication: Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
• Adaptability: Proven ability to switch between different art styles and technical constraints without losing quality.
What We Offer:
• Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
• Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
• Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
• Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.Benefits
• Learning & development opportunities
• Exceptional private medical insurance plan
• Casual workplace environment; new renovation and relaxation area
• Work from office
Requirements
- •5+ years of experience in game art
- •At least 2 years in a Lead or Supervisory role
- •Strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props
- •Expert knowledge of Maya, 3ds Max, or Blender
- •Expert knowledge of ZBrush and the Substance Suite (Painter/Designer)
- •Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines
- •Complete mastery of PBR workflows, UV optimization, baking, and LOD management
- •Strong English communication skills
Nice to Have
- •Learning development opportunities
- •Casual workplace environment
Responsibilities
- •Lead, mentor, and inspire a team of Prop Artists
- •Ensure all assets meet the specific artistic and technical requirements of our AAA partners
- •Develop and optimize efficient modeling and texturing workflows (PBR)
- •Manage the distribution of tasks within the team and ensure deadlines are met
- •Work closely with Art Directors, Technical Artists, and Project Managers
- •Create and maintain technical briefs, style guides, and best-practice documentation
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60 seconds. $3.99 one-time.